setwaterlevel swl
Assigns a water level to one or more objects.
Assigns a water level to one or more objects in a phase.
setwaterlevel (Soil_1 Soil_2) (InitialPhase Phase_1) UserWaterLevel_1
Assigns UserWaterLevel_1 to Soil_1 and Soil_2 in the initial phase and Phase_1.
<{1,...}: ObjectWithWaterLevel>' <Everything>'
{1,...} 1 ∞ | Sequence of one or more objects | |
ObjectWithWaterLevel | Object reference | Name of the object to which a water level should be assigned |
Everything | Phase name | Name of the phase(s) in which the water level should be assigned and the name of the water level that should be assigned |
Mode | Target |
---|---|
Water levels, Staged construction | Global |
None
Assigns a water level to an object in one or more phases.
setwaterlevel Soil_2 (Phase_1 Phase_3) UserWaterlevel_4
Assigns UserWaterLevel_4 to Soil_2 in Phase_1 and Phase_3.
<{1,...}: PlxBasePhase'>' WaterLevel'
{1,...} 1 ∞ | Sequence of one or more phases | |
PlxBasePhase | Phase reference | Name of the phase in which a water level should be assigned to the object |
WaterLevel | Water level reference | Name of the water level that should be assigned to the object |
Mode | Target |
---|---|
Water levels, Staged construction | Object with water level |
None